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Animation
Autodesk Certified Curriculum

Master 3D Animation

Autodesk Animation

Master keyframing, graph editor, character rigging, dynamics, visual effects, and motion capture workflows — the complete Autodesk animation pipeline used by film and game studios worldwide.

Keyframing Graph Editor IK / FK Rigging Weight Painting Dynamics Particle Systems Motion Capture MotionBuilder MEL Scripting VFX
Enroll Now Brochure
Autodesk Animation — Animation Interface
Animation ▾ FileEditCreateSelectModifyDisplayWindowsPlaybackVisualizeGenerateDeformConstrain Keys Curves Constraints Deformers Mocap Retarget MotionPath KIKFKWCTBSMR QWERK persp | Smooth Shade Channel Box Walk_Char:Root_Ctrl INPUTS ◆ Keyed Translate X3.200Translate Y0.000Translate Z0.000Rotate X0.000Rotate Y-12.50Rotate Z4.800Scale X1.000Scale Y1.000Visibilityon Graph Editor | View Curves Keys Tangents Weighted Buffer Options Translate X Translate Y Rotate Y Rotate Z 01224364860728496108120 32 Dope Sheet Root_CtrlTranslate XTranslate YRotate XRotate YRotate ZL_Arm_IKR_Arm_IKL_Leg_IK 0102030405060708090100110120 |◄◄◄►►►| Start: 1 Frame: 32 End: 120 Anim Layer: BaseAnimation 24 fps ▶ Playing Selection: Walk_Char:Root_Ctrl | Keys: 5 | Tangents: Spline | Weighted: Off | Onion Skin: 3 frames
9
Modules
Complete curriculum
50+ hrs
Duration
Project-based
Cert
Included
Industry recognised
24/7
Support
Expert guidance
What You Master

The Complete Autodesk Animation Skill Set

From keyframing fundamentals to professional motion capture workflows used in film and game production.

📐
Animation Principles & Graph Editor

Master all 12 principles of animation through the Maya Graph Editor — control spline curves, adjust tangent handles, work with Euler rotations, and create fluid, lifelike motion with professional timing and easing.

KeyframingGraph EditorTangent Handles12 PrinciplesEasing
🦴
Rigging & Character Setup

Joint and skeleton creation, FK vs IK, skinning, weight painting, facial rigging, blend shapes, and controllers.

🎭
Advanced Character Animation

Walk/run cycles, lip-sync, facial animation, body mechanics, creature animation, and mocap cleanup.

9
comprehensive modules from software intro to professional motion capture workflows.
💥
Dynamics & VFX

Physics-based animation, particle systems, fluid simulation, cloth/hair/fur dynamics, fire, smoke, and destruction.

💻
MEL & Python Scripting

Automate repetitive tasks, build custom tools, and extend Maya's capabilities with MEL and Python scripting.

import maya.cmds as cmds
cmds.setKeyframe(
  attr='translateY',
  value=5, time=1)
🎬
Motion Capture

Import and clean up mocap data using MotionBuilder, retarget animations to any character, blend and layer sequences.

💡
Lighting & Rendering

Three-point lighting, Arnold / V-Ray / Redshift rendering, ray tracing, ambient occlusion, and compositing render passes.

Industry Pipeline
Full Autodesk Production Workflow

Learn the complete studio pipeline — Maya, 3ds Max, MotionBuilder, After Effects, Unreal Engine, and Nuke integration used at leading animation studios worldwide.

Why Autodesk Animation

The Industry's Animation Backbone

Autodesk animation tools — Maya, 3ds Max, and MotionBuilder — power some of the biggest films, games, and TV series ever made. One curriculum, infinite career paths.

Hollywood Standard

Maya is used in every major animation studio — Pixar, ILM, DreamWorks, and Weta Digital.

Game-Ready Pipeline

3ds Max and Maya export directly to Unreal Engine and Unity — the two most-used game engines worldwide.

Motion Capture Leader

MotionBuilder is the industry gold standard for real-time mocap data processing and character animation.

MEL & Python Automation

Scripting skills multiply your productivity — automate repetitive rigging, animation, and export tasks.

Cross-Industry Demand

Film, games, architecture, advertising, e-learning — Autodesk animation skills are needed everywhere.

Tools & Technologies You'll Work With
Autodesk Maya
3ds Max
MotionBuilder
Graph Editor
IK / FK Rigging
Weight Painting
Blend Shapes
Particle Flow
nCloth
nParticles
Arnold Renderer
V-Ray
Python MEL
Unreal Engine
ZBrush
Autodesk Maya
3ds Max
MotionBuilder
Graph Editor
IK / FK Rigging
Weight Painting
Blend Shapes
Particle Flow
nCloth
nParticles
Arnold Renderer
V-Ray
Python MEL
Unreal Engine
ZBrush
Curriculum

9-Module Autodesk Animation Mastery Programme

From software basics to professional motion capture and VFX workflows used in major studios.

  • Overview of Maya, 3ds Max & MotionBuilder
  • User interface and navigation
  • Basic settings and preferences
  • Understanding workspaces, viewports, and panels
  • Creating and manipulating 3D objects
  • Polygon modeling techniques
  • NURBS and subdivision surfaces
  • Hard surface vs. organic modeling
  • Character and environment modeling basics
  • Introduction to materials and shaders
  • Applying textures using UV mapping
  • Procedural vs. bitmap textures
  • Substance and Arnold shader integration
  • Creating realistic surfaces and effects
  • Introduction to rigging
  • Joint and skeleton creation
  • Forward kinematics (FK) vs. inverse kinematics (IK)
  • Skinning and weight painting
  • Facial rigging and blend shapes
  • Controllers and constraints
  • 12 Principles of Animation (Squash & Stretch, Anticipation, etc.)
  • Keyframing and timeline basics
  • Graph Editor and animation curves
  • Motion paths and secondary motion
  • Animating objects, characters, and cameras
  • Walk cycles and run cycles
  • Lip-sync and facial animation
  • Body mechanics and acting animation
  • Creature and quadruped animation
  • Motion capture workflow and cleanup
  • Introduction to physics-based animation
  • Particle systems and fluid simulation
  • Cloth, hair, and fur dynamics
  • Destruction and rigid body dynamics
  • Fire, smoke, and explosion effects
  • Basics of lighting in Maya / 3ds Max
  • Three-point lighting setup
  • Rendering with Arnold, V-Ray, or Redshift
  • Ray tracing and ambient occlusion
  • Compositing basics and render passes
  • Introduction to MotionBuilder
  • Capturing and cleaning up motion data
  • Retargeting animation to different characters
  • Blending and layering animations
  • Real-time animation workflows
Course Snapshot
9 Modules
Complete curriculum
50+ Hours
Total learning
Certificate
On completion
Tech Support
Call / WhatsApp
Mon–Fri
9 AM – 6 PM
Enroll Now Download Brochure
Have Questions?

Chat with our animation experts instantly.

WhatsApp Us
Pricing & Packages

Get a Custom Quotation

Flexible pricing for video, live, and blended modes — reply within 24 hours.

Career Outcomes

Animation Careers at Top Studios

Autodesk animation expertise is demanded by game studios, film VFX houses, advertising agencies, and broadcast media companies across India and globally.

Pixar / Disney
Film Animation
EA / Ubisoft
Game Studios
Prime Focus
VFX House
Technicolor
Post-Production
3D Animator
Create character, scene, and motion sequences for film, TV, and games.
₹4–12 LPA
Character Rigger
Build rigs that enable animators to move characters naturally and efficiently.
₹5–14 LPA
VFX Artist
Create particle effects, simulations, and destruction for film and game production.
₹5–16 LPA
Motion Capture Specialist
Process, clean, and retarget real-world performer data for digital characters.
₹6–18 LPA
3D Generalist
Handle the full pipeline — modeling, rigging, animation, and rendering.
₹4–13 LPA
9
Modules
50+
Hours of Training
₹4–18L
Salary Range
MoCap
Industry Ready
New Batch Starting Soon — Limited Seats

Ready to Master Autodesk Animation?

Join animators, riggers, and VFX artists who bring 3D characters and worlds to life using the Autodesk animation suite.

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