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C# is a popular and versatile language for game development, particularly when paired with game engines like Unity. It's known for its modern, object-oriented features and strong support for the .NET ecosystem, making it a good choice for both 2D and 3D game development across various platforms


Why C# for Game Development ?


Course Details

1. Introduction to C# and Game Development

  • Overview of C# and .NET Framework
  • Setting up the development environment (Visual Studio, Unity, or MonoGame)
  • Understanding game loops and real-time processing
  • Introduction to Object-Oriented Programming (OOP) concepts in C#
  • Working with basic C# data types, control structures, and methods

  • Introduction to game engines (Unity, Godot, MonoGame)
  • Understanding game objects, components, and scenes
  • Setting up a simple 2D and 3D game project
  • Input handling (keyboard, mouse, and controller support)
  • Game loop and frame rate management

  • Basics of 2D and 3D rendering
  • Sprites, textures, and animations
  • Working with Unity's Sprite Renderer or MonoGame's Texture2D
  • Lighting and shading in 3D games
  • Particle systems for visual effects

  • Introduction to physics engines (Unity’s Rigidbody, MonoGame’s Farseer Physics)
  • Collision detection and response
  • Gravity, forces, and momentum
  • Raycasting and hit detection
  • Physics-based movement and interactions

  • Basics of Artificial Intelligence in games
  • Implementing Finite State Machines (FSM) for enemy behavior
  • Pathfinding using A* algorithm
  • Steering behaviors (flocking, seeking, evasion)
  • Procedural content generation for AI-driven environments

  • Importing and playing sound effects
  • Background music and looping
  • Audio mixing and spatial sound
  • Implementing 3D positional audio
  • Optimizing audio performance

  • Creating menus, buttons, and panels
  • Implementing health bars, score counters, and inventory systems
  • Using UI events and animations
  • Handling user input in UI (clicks, touches, and gestures)
  • Loading screens and transitions

  • Saving and loading game progress (PlayerPrefs, JSON, XML, Binary Serialization)
  • Implementing local and cloud saves
  • Data encryption and security considerations
  • Creating a settings menu for game preferences

  • Introduction to multiplayer gaming concepts
  • Implementing LAN-based multiplayer (Unity Netcode, Mirror, Photon)
  • Client-server architecture and networking basics
  • Syncing game states across players
  • Handling lag, latency, and cheats

  • Profiling and debugging games
  • Reducing memory and CPU usage
  • Object pooling and memory management
  • Optimizing game physics and AI
  • Best practices for mobile and console performance

  • Building games for PC, Web, Mobile, and Consoles
  • Exporting and optimizing game assets
  • Playtesting and bug fixing
  • Publishing on Steam, Play Store, and App Store
  • Marketing and monetization strategies
  • Students create their own 2D or 3D game
  • Implement learned concepts (AI, physics, UI, multiplayer, etc.)
  • Playtest, optimize, and prepare for release


Fees Structure : 15500 INR / 180 USD
Total No of Class : 45 Video Class
Class Duration : 44:00 Working Hours
Download Feature : Download Avalable
Technical Support : Call / Whatsapp : +91 8680961847
Working Hours : Monday to Firday 9 AM to 6 PM
Payment Mode : Credit Card / Debit Card / NetBanking / Wallet (Gpay/Phonepay/Paytm/WhatsApp Pay)

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Fees Structure : 22000 INR / 255 USD
Class Duration : 40 Days
Class Recording : Live Class Recording available
Class Time : Monday to Firday 1.5 hours per day / Weekend 3 Hours per day
Technical Support : Call / Whatsapp : +91 8680961847
Working Hours : Monday to Firday 9 AM to 6 PM
Payment Mode : Credit Card / Debit Card / NetBanking / Wallet (Gpay/Phonepay/Paytm/WhatsApp Pay)

Download Brochure       Pay Online