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Godot game development refers to the process of creating games using the Godot Engine, a free and open-source game development platform. It supports both 2D and 3D game development and offers a user-friendly interface with a node-based system, making it accessible to both beginners and professionals


Why use Godot for game development ?


Course Details

1. Introduction to Godot

  • What is Godot? Overview of the Engine
  • Installing Godot and Setting Up the Editor
  • Understanding Godot’s Interface (Nodes, Scenes, Inspector, File System)
  • GDScript vs. Visual Scripting vs. C#
  • Running and Exporting a Simple Project

  • Nodes and Scene Hierarchy
  • Scenes as Prefabs (Instancing)
  • Signals and Event-Driven Programming
  • Groups and Autoload (Singletons)

  • 2D Nodes: Sprite2D, AnimatedSprite2D, TileMap, Camera2D
  • Character Movement: KinematicBody2D & RigidBody2D
  • Handling Input: Keyboard, Mouse, Touch
  • Animations with the AnimationPlayer and AnimatedSprite
  • Parallax Backgrounds & Camera Effects
  • Collision Detection and Physics in 2D
  • Creating a Simple Platformer

  • Introduction to 3D Nodes: Spatial, MeshInstance, Camera, Lights
  • Understanding 3D Transformations
  • Importing 3D Models and Textures
  • Basic Character Movement in 3D
  • Physics and Collision Detection in 3D
  • Simple 3D Scene (First-Person / Third-Person Controller)

  • UI Nodes: Control, Button, Label, Panel, TextureRect
  • Handling UI Input (Click, Hover, Touch)
  • Creating Menus, HUDs, and Pause Screens
  • Managing Scenes and Transitions

  • Implementing a Health and Damage System
  • Inventory and Item Pickup System
  • Enemy AI: Pathfinding and State Machines
  • Dialogue System (for RPGs or Story-based games)

  • Adding Sounds & Music with AudioStreamPlayer
  • Particle Effects and Shaders
  • Screen Shake and Post-Processing Effects
  • Dynamic Lighting and Shadows

  • Introduction to Multiplayer in Godot
  • Syncing Player Movement Over a Network
  • Hosting and Joining Online Games
  • Peer-to-Peer vs. Server-Client Architecture

  • Debugging Tools in Godot
  • Profiling Performance & Reducing Lag
  • Optimizing 2D and 3D Graphics
  • Reducing Load Times with Resource Management

  • Exporting Games for Windows, Linux, Mac
  • Exporting to Android and iOS
  • HTML5 Deployment
  • Creating an Itch.io or Steam Release


Fees Structure : 15500 INR / 180 USD
Total No of Class : 42 Video Class
Class Duration : 45:00 Working Hours
Download Feature : Download Avalable
Technical Support : Call / Whatsapp : +91 8680961847
Working Hours : Monday to Firday 9 AM to 6 PM
Payment Mode : Credit Card / Debit Card / NetBanking / Wallet (Gpay/Phonepay/Paytm/WhatsApp Pay)

Brochure       Buy Now       Sample Demo

Fees Structure : 22000 INR / 255 USD
Class Duration : 40 Days
Class Recording : Live Class Recording available
Class Time : Monday to Firday 1.5 hours per day / Weekend 3 Hours per day
Technical Support : Call / Whatsapp : +91 8680961847
Working Hours : Monday to Firday 9 AM to 6 PM
Payment Mode : Credit Card / Debit Card / NetBanking / Wallet (Gpay/Phonepay/Paytm/WhatsApp Pay)

Download Brochure       Pay Online