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Unity is a real-time 3D development platform and game engine used for creating games and interactive experiences, including 2D, 3D, VR, and AR applications. It provides tools and services for game developers to build, launch, and grow their games, and it's also used in other industries like film, automotive, and construction


Core Functionality :


Course Details

1. Introduction to Unity

  • Overview of Unity & its interface
  • Setting up a new project
  • Understanding scenes, game objects, and components

  • Variables, data types, and operators
  • Functions and methods
  • Conditional statements and loops

  • Creating and manipulating objects
  • Using the Transform component (position, rotation, scale)
  • Understanding parenting and object hierarchy

  • Applying textures and materials
  • Types of lights and how to use them
  • Setting up and controlling cameras

  • Rigidbodies and gravity
  • Colliders and triggers
  • Basic physics interactions

  • Creating UI elements (buttons, text, sliders)
  • Handling user input (keyboard, mouse, touch)
  • Creating a start menu and HUD

  • Creating scripts and attaching them to objects
  • Understanding MonoBehaviour functions (Start, Update, FixedUpdate)
  • Coroutines and event handling
  • Moving a character using physics or transform
  • Animating characters with the Animator Controller
  • Blend trees and animation transitions

  • Implementing basic AI (patrolling, chasing)
  • NavMesh navigation for NPCs
  • State machines for AI behavior

  • Adding background music and sound effects
  • Implementing spatial audio
  • Controlling audio with scripts
  • Understanding performance optimization
  • Object pooling for better performance
  • Reducing draw calls and optimizing textures
  • Creating reusable assets
  • Using prefabs for efficient game design
  • Prefab variants and overrides
  • Implementing a game manager
  • Saving and loading data (PlayerPrefs, JSON, files)
  • Scene management and transitions

  • Understanding networking basics
  • Setting up multiplayer functionality
  • Synchronizing player data across clients
  • Creating randomly generated levels
  • Generating terrain and objects dynamically
  • Using Perlin noise for procedural design
  • Physics-based puzzles
  • Raycasting and complex collision detection
  • Implementing ragdoll physics

  • Setting up a VR/AR project
  • Implementing VR interactions
  • AR object placement and tracking
  • Optimizing for mobile devices
  • Touch input and UI scaling
  • Implementing ads and in-app purchases
  • Exporting for PC, mobile, and consoles
  • Playtesting and debugging
  • Submitting to app stores and Steam


Fees Structure : 15500 INR / 180 USD
Total No of Class : 64 Video Class
Class Duration : 70:00 Working Hours
Download Feature : Download Avalable
Technical Support : Call / Whatsapp : +91 8680961847
Working Hours : Monday to Firday 9 AM to 6 PM
Payment Mode : Credit Card / Debit Card / NetBanking / Wallet (Gpay/Phonepay/Paytm/WhatsApp Pay)

Brochure       Buy Now       Sample Demo

Fees Structure : 22000 INR / 255 USD
Class Duration : 40 Days
Class Recording : Live Class Recording available
Class Time : Monday to Firday 1.5 hours per day / Weekend 3 Hours per day
Technical Support : Call / Whatsapp : +91 8680961847
Working Hours : Monday to Firday 9 AM to 6 PM
Payment Mode : Credit Card / Debit Card / NetBanking / Wallet (Gpay/Phonepay/Paytm/WhatsApp Pay)

Download Brochure       Pay Online